If your losses favor others in game design, you put yourself in danger.
You have to design the game so that everyone's fate is tied together—win as one, lose as one. Only then can you truly secure controllable "loyalty" from your inner circle.
Because they know: if you go down, they go down with you.
In the end, people are truly loyal only to their own interests.
When guarding against betrayal, who are you really guarding against? The people who could benefit from your downfall.
That's the core of it.
When people have no money, they only have emotions—concerns like whether you and I get along.
Once they have money, it's often not that they don't value relationships anymore, but that they can no longer afford to be so naive.
Because your misfortune might be someone else's gain—and that someone could be very close to you, or someone you deeply trust.