Is shooting gallery games at amusement parks profitable?
RMB 20 per game — 21 bullets are provided for each round. Full hit wins first prize; 15 or more hits wins second prize; 14 or fewer hits receives a participation gift. The gift’s cost is modest (typically just tens of yuan), so the first prize — with a probability of under 1% — is rarely won and looks impressive by comparison.
If a customer prefers not to win a prize, they can continue playing with different bullet counts.
Script varies by customer intent: for those seeking prizes, emphasize that every bullet can win (no blanks); for those mainly interested in the experience, mention that extra bullets can be gifted.
The venue typically takes a 30% revenue cut. On average, 30–40 customers visit per day, generating around RMB 600–800 in daily revenue. Balloon costs are minimal (a few yuan for dozens of units), and bullets can generally be reused, so after deducting labor and venue fees, the remainder is essentially pure profit — roughly RMB 200–400 net per day.